The Walking Dead Season 10 Episode 3 Review
The Walking Dead season 10 episode three review: "A script that rarely justifies the abiding deceleration of pace"
There have been plenty of major threats to our gang of survivors over the grade of The Walking Dead's ten seasons, just pure delirium has never been 1 of them. Whether it'south Carol popping pills and hallucinating all style of apparitions, Sadiq drowning in his own PTSD-induced sweat, or Aaron quite literally going blind from an encounter with a walking drug den, the grouping certainly aren't feeling themselves in the latest episode of The Walking Dead season ten.
"Ghosts" makes for an interesting episode, and then, since our unremarkably trustworthy narrators are now completely unreliable vessels through which to view The Walking Dead'due south story, casting doubt over the events of each interweaving plotline. Did Ballad really see all those Whisperers stalking Alexandria'southward territory? Was Negan genuinely almost to bat Aaron's head in with a crowbar? And tin I please have more than visions of a domesticated Daryl, cooking pasta in a plaid shirt like a normal human being?
The downside to "Ghosts" is that, when the dust has settled, it'southward articulate that null of significance has really happened, since most of our characters can barely walk, let lonely move the plot forrard. The episode opens confidently enough, with a cleverly structured siege sequence marked past Walker herds attacking Alexandria in steady waves. The episode amps upward the tension past snappily flitting forward in time to increasingly intensified fights against the dead, while the sound of a constant ticking clock brings the pressure to boiling point in the background. The invasion is made only more interesting once nosotros learn The Whisperers manifestly take naught to do with information technology, likewise...
Then, in a tense meeting at the borders, Alpha reveals that she knows nearly every instance of the enemy'south repeated border violation. Her punishment, though, is surprisingly merciful, but asking for more territory edging towards Alexandria's hunting grounds. Even when Ballad pops a shot at her, the leader refrains from responding in kind, proving once more to be one of the more tolerant and fifty-fifty-tempered villains we've had the displeasure of coming across in The Walking Expressionless's long history. Post-obit this tense diplomatic negotiation, yet, episode iii's plot begins to tedious downwards to an unrelenting, yet all too familiar clamber.
While some Walking Expressionless fans will care about Carol'southward land of listen in "Ghosts", the the character's internal battle with her own mind could and should have been handled with more than tact. She'due south a female parent in denial over her grief, unable to slumber and hiding from her own trauma via a self-prescribed dosage of mystery pills. Information technology'due south a rare window into the listen of this Walking Expressionless icon. Yet while the sequence has its moments, often blurring the line between fantasy and reality without alarm the audience of the difference, the uneven rhythm of its storytelling and near pitch-black setting often veers into viewing tedium.
Meanwhile, Aaron and Negan's excursion to whittle down Alexandria's attackers serves mainly as another stride on the redemption ladder for the former big bad, who – I have to admit – is becoming more and more likeable with every episode. That's largely cheers to the infectious charisma of Jeffrey Dean Morgan, especially when his gregarious operation is juxtaposed confronting the stoicism of Ross Marquand's world-weary Aaron. Nevertheless, if The Walking Expressionless can really pull off the incommunicable, and make us root for the guy who batted Glenn's confront in with a barbed baseball game bat not three seasons agone, it'll surely become down as ane of the most impressive character arcs in recent televised history, and ought to be commended.
Back at Alexandria, nevertheless, new developments in the Rosita/Eugene (Rogene? Eusita?) affair continue to bore, fifty-fifty after the latter finally admits that their entire friendship is based on the presumption that he would one twenty-four hours exist… *ahem* "rezoned into lovetown." With that hope of romance at present firmly ruled out past Rosita, the pair'south relationship is thrown dorsum into hostile territory. Bluntly, I'm still non certain where The Walking Dead is going with its Rosita soap opera, or why we're existence subjected to it in the offset place, merely hopefully this episode's feud spells the beginning of the end of this sorry saga birthday.
"Ghosts" does mark an comeback over last calendar week's flashback-focused episode, for certain, simply it's by no means a non-cease thrillride either. The episode develops The Walking Dead's ongoing themes of maternity and grief, while evoking a new danger in the form of our heroes' self-imposed delirium, simply achieves petty else. But the sharpest and strongest writing can make up for a lack of action, and while The Walking Dead has its moments of nuance and composure, it's script rarely justifies the abiding deceleration of footstep. Hither's hoping things finally pick up when nosotros achieve season 10's quarter marking next week.
For more, check out our total Walking Expressionless epitomize to grab up before flavor 10, or watch below for a guide to everything else out correct now.
Source: https://www.gamesradar.com/the-walking-dead-season-10-episode-3-review-recap/
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